Great visuals and sound, nice premise, building mechanic is great, I had fun playing this game
Here are couple suggestions going forward
-Not having ability to demolish buildings for a fraction of resources spent on building is a bit frustrating
-Crosshair for FPS view would be great
- and as a vague suggestion- maybe add some "outward" interaction, like scout missions in Frostpunk, something to go out for, so you are not soley focused only on your base.
-and some collision/raycasting issues, when you try to build something behind already built structure
-and WASD camera movement
Otherwise- great job and possibly a next big thing in a RTS genre, keep at it)
Viewing post in Humanity: Resurgence jam comments
Also, on a side note of UX- maybe consider implementing something like Tactical View from BG3, where camera looks straight down on a field, that will make building easier and more streamlined, fixing the issue of not being able to build behind tall buildings.
Just a thought, anyway, you did a great job, kudos to you!