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B3VL

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A member registered Dec 03, 2023 · View creator page →

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Hello!
Thank you very much for the feedback!
The rocket was planned as an end-level content so more scripts would lead to the process which would transit the player to the next level but in the context of one demo level this works as final buildings, 'wonder of the world' style. :)

Haven't played Incoming but sounds a bit like Warzone 2100! I remember it from the PS1 times.

Cheers!

Thank you very much for you feedback!
First, we wanted to implement a 'confirm construction' function so some of the buildings would not be built accidentally but had to put it aside due time time restrictions.
We'll do our best to improve!

So, first of all, gonna say the level design feels really good! The rooms are interconnected and the shortcuts work just the way you would expect. Resource allocation also feels right: you get fair amount of stations to replenish health and ammo.
Game mechanics are pretty interesting: link between scythe and handgun alongside with enemy type is a good find!
Sound & music are well integrated and add a lot to the ambient.
Controls feel smooth for the current stage of the game.

Just a small note from my side, the dash (space) has almost no cooldown so the ability can be spamy, especially when compared to the melee attack.

Keep up the great work!

Nice and addictive gameplay, just like in Vampire Survivors, controls feel nice, animations and visuals look good!
Nice to have some info on the mechanics, although many in-game terms are not explained: aside from self-explanatory Burn and Bleed there are Shatter; Prayer and etc. which is hard to figure out how they impact the weapons.

As for game features:
- Healing is hard to come by;
- Upgrades for pick up range feel worthless since all the crystals are gravitated towards the player when the wave ends;
- No option to leave a trinket when all the slots are already occupied and you do not want the offered trinket;
- It is not clear why kama and bow are weapons and spear is the ability when ability can be used with any weapon active and trinkets boost ability damage: does damage amplification applies when only added to spear or to active or both?

In general, the game feels nice, keep up the good work!

Wonderful visual style that is complemented by sound & music which form into a beautiful ambient!
Characters and surroundings are well harmonized and animations look neatly integrated.
The story and jokes are nice, feels like a nice story-driven novel.

As for controls I could recommend to allow moving onto the next dialogue by clicking on any non-UI part of the screen to proceed rather than dialogue box specifically.
Also, it is a bit hard to navigate in the world since it is hard to imagine which street leads somewhere and which doesn't. Adding some sort of in-world signs or UI markers / infotips would improve this.

Keep up the great work, looking forward for the release!

Thank you very much!
To be honest, not refunding resources upon demolish is a bug which we are currently fixing and for the other features, we though on this and may be those will be implemented if we get enough time and reasons to do so. :)
Much obliged for the feedback! <3