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Unfortunately my tutorials are mostly for the company where I work, or on very advanced topics (Co-Location, Room Reconstruction).  Here are the Oculus Unity samples: https://github.com/oculus-samples.  I recommend starting with https://github.com/oculus-samples/Unity-StarterSamples.  I'm a Unity dev primarily, so I don't have much advice on the Unreal side.

My best advice is to find some mechanics in other games that you like.  Here is the list of ones I recommend for the cozy-dark feel.

a fisherman's tale (short)
Moss (medium)
the last clockwinder (short)
Budget Cuts (medium)
Walkabout Mini-Golf (party)
Demeo (surprisingly long, you can only save between levels)
Virtual Virtual Reality (medium)


The things that will drive the VR design are locomotion.  I was thinking of building the boids app in VR with the hands being fish like the planes in Xortex from The Lab.

Unity is what I have the most experience in, but Unreal has blueprints, and I’m more of an artist that can code a little.

Thank you for the link and the list of games. I need to play Moss! I’ve been playing with a relaxy game you can play lying down.

Someone needs to write the game feel of locomotion for vr but fish as hands sounds amazing! 🐟 🐠 🐡 🐙 🪸 I’m imagining that you need to flourish a little, to get the motion of the fish right, in different fish, you could actually have to frantically move your arms around to embody an octopus! I’m actually researching ‘meaningful’ games for climate change - so it would be an interesting experiment!