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(3 edits) (+1)

What I meant is that if the block direction matches the movement direction, much of the difficulty is removed from the double spike bounces. You would simply hold block and air-steer between them. I like having some timing aspect to master for the double bounces… but perhaps air steering is enough? I’m really not sure, tbh. Maybe I’m too attached to the idea of double bounces in the first place.

There is a specific issue with changing block directions: if blocking left and right simultaneously, you block in no direction. So if you are moving rapidly from blocking right to blocking left, if you don’t release right quickly enough, you not be blocking at all when you hit the left spike wall on a double bounce.

You definitely aren’t the only one to struggle with the controls; the goal is to have them not get in the way of the already challenging level design. I’m not sure if resolving that specific issue would be enough, or if a larger rework is necessary. I’d like to try both for a while, I think; trouble is, I can’t go updating the game post-submission!

Thanks for your thoughts!