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(1 edit) (+1)

Thank you so much for the in-depth review and the constructive comments! Outside of the improvement on the gate  (which is really insightful, thanks!) we unfortunately were aware of the other issues when we submitted, but unfortunately ran out of time to fix them. In fact, the main reason the player gets killed by its own box is because I didn't have time to fix the subtle collision issues that can happen if there's not enough room to expand various colliders (things could fall out of the map without a way to respawn etc) so that was an easy cope-out lol

The minotaur was also completely reworked at the last min (used to be a skeleton a few hours before deadline and is still called SkeletonKing in the code :) but we didn't have time to make it fair and pleasant. Once you know you can slide under his legs (I tried to get the player to use the latest ability gained to kill the boss from the next level), the fight actually becomes completely trivial and is just as non-balanced. This is something we'll rework in the postjam version. There's also no help for the player to understand how to beat the boss as well.

In any case, thank you so much for going through the game in its entirety, it means a lot, especially knowing those areas of frustration :)

Cheers!