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Fun game - many things to like: combination of tactics and rhythm, tone that change based on position lets you create your own melody and fit with the music, challenging but not too punishing. 

At first I assumed that you have to move position just at the right time to hit the passing "note" but then realized that I just have to be there before the note comes to hit the "perfect" - IMO that moves the game away from rhythm and more towards "dodge projectiles while gathering powerups". Also consider more visual effects on hitting the note and/or moving.

I thoroughly enjoyed playing, thanks!

Thanks for playing our game! I think we're on the same page when it comes to the timing -- we struggled to come up with ways to make the game more rhythm oriented by adding late timing judgments, but we also didn't want to make it too strict where it diminished player expression while generating the tones that mapped with the backing track. This is definitely an area we will have to spend more time exploring on future iterations. We appreciate the feedback!