Interesting 3d platformer/puzzler. Nice graphics and music too. I could not get far due to a glitch(?) on the 3rd stump that my slimes was falling through instead of staying on the surface. There was also another glitch where character would high-jump just by rotating the camera while not near a slime. Finally a short in-game tutorial on controls would make a cold-start smoother (e.g. controls info on the wall of the first zone). Interesting concept, would have loved to explore further!
bienehito
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A very relaxing game and an interesting combination of game genres, nice backgrounds. The memory and platformer parts were fun but pretty easy, however jumping controls were pretty hard and IMO detracted from the game. The fact that keys and notes were both expressed as letters was also confusing. I liked how jumping on different platforms made a different sound and feel there's a potential to make it feel like you are making the melody if there were more and easier jumping and less travel from platform to platform. Good job!
Fun game - many things to like: combination of tactics and rhythm, tone that change based on position lets you create your own melody and fit with the music, challenging but not too punishing.
At first I assumed that you have to move position just at the right time to hit the passing "note" but then realized that I just have to be there before the note comes to hit the "perfect" - IMO that moves the game away from rhythm and more towards "dodge projectiles while gathering powerups". Also consider more visual effects on hitting the note and/or moving.
I thoroughly enjoyed playing, thanks!
Ah, those pesky people, they run straight into my mouth!
Fun game, love that the shaking of building sends them scattering and it looks like town is procedurally generated? Graphics looks good except the dino on the smallest scale may need a separate animation loop. I also got lost when the dino stepped outside of the screen range.
Great graphics and audio. It was hard to know how out of balance things are and therefore how close to a crisis you are. Took me a couple of plays to understand what faction each icon/color represented and even though I kept each faction cumulative buff/debuff level within +/-1, I still lost pretty quickly, so there must have been some other info I was missing. Btw, the people faction loss animation is hilarious!
Great theme interpretation, satisfying to watch money coming in. I wish you could move or sell existing equipment to make expansions easier - had to restart couple of times because I ran out of money while upgrading with track totally broken. More track types would also be great (3 way splitter, side splitter, etc.). Good job!
Great theme interpretation, satisfying to watch money coming in. I wish you could move or sell existing equipment to make expansions easier - had to restart couple of times because I ran out of money while upgrading with track totally broken. More track types would also be great (3 way splitter, side splitter, etc.). Good job!
Ready, set, jet! Challenge your friend in a game of colorful liquid soccer.
Scale Control: A Liquid Experience