Thank you for such a detailed review! Making a fast mode and tower auto-attack mode are planned for post-jam.
turn based games not your games fault
Do you mean me or you? :) Because they are totally my type of games. However, due to programming complexity and the fact most art-related work was also done by programmers, I didn't have time to conduct even a single playtest during the jam unfortunately.
Ironically, we've discussed the issue of slow turns with a co-designer before and during another jam where we made a tactics-ish game. And it was a PvE game with all enemies moving simultaneously (and all friends too). I think this time the lesson is finally learned about the importance of fast animations mode. And I think that leaving slow animations by default is OK, look at Advance Wars, for example, they have hilariously slow animations by default. :D
For the current version I would remove the main towers replication ability. Worms could replicate fast enough to populate the map already.
I disagree, it's totally possible to lose all Worms. A situation like we don't have minerals to build drones and don't have drones to gather minerals is unacceptable for me. :P
This is a very risky game to make in a jam. Not most people are into this type of game play.
Hahaha. Risk is in commercial games. In jams there is zero risk, we just make what we want to make. :)