So making these tools along with some private matters left me very demotivated for a while. Was starting to worry I might not be able to finish, but I managed to get myself back to work. Unfortunately the first thing I had to do was fix bugs with the tools I had made as they didn't quite export assets properly. But after tracking down and fixing these bugs and changing the engine to work with some of the tweaked formats it's all finally working. I can create things in my editors and get them into the game with far less issues than before.
Since we're nearing the end of the jam the first thing I did upon picking up this project again was to write down a list of all the things that need to be done before I can really call my entry finished. Turns out there are still many things left to do but if I can consistently work on them until the end of the jam I'm sure I can get through them all. And some of them might not be completely necessary for me to be able to submit.
Once I had a list of all the things I wanted to have done I got straight to work on the first item, player animations. Unfortunately my first attempt wasn't very good and I spent much of this time tracking down the bugs I mentioned earlier. However after refocusing and trying again I managed to make a decent walking animation for the player. Along the way I also realized that getting these animations to work in game is going to be complicated and started planning out how I'll try to implement them. However it's the end of the day so that will have to wait.