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It was surprising for me not finding more games similar in concept to ours, but now that you said that I'll totally check out Merlin. 

Glad you liked the graphics and the mechanics! We totally should have aproached the brightness issue, but development pace started to increase exponentially in the last week and we didnt even noticed this problem until couple days before the deadline, so we had to go with it.

Its also true that trying to reach a good gameplay, mechanics and a nice feeling for the player simultaneously in two different "subgenres" (platforming and puzzle) is probably harder than focusing on just one. We tried to keep a good balance between both styles but this kind of dualities seem hard to engage in a jam. (at least for me, its actually my first one)

Thanks so much for the review and for playing, well be taking everyting into account!:)