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Hi, thanks for playing another one of my games. Had to cut the scope down quite a lot from what I originally had in mind (was hoping to have some more enemy types like the pumpkin in the thumbnail) but I'm glad to hear you had fun with it. Also I'll have to take a look at the WaveManager code again because it seems to be spawning way more enemies than I intended. Think its probably due to a weird interaction with the multiple shotgun projectiles causing a single enemy's death to register multiple times, which causes the next wave to spawn earlier than it should.

I'll be sure to check out the discord, and thanks for hosting the jam!