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Better Sprocket Sound Effects than Ratchet & Clank! Hold on, I'm putting that on my resumé. As I mentioned in another comment, I actually spent a good amount of time on that specific SFX, layering in several different tasty sounds and effects; the key addition imo was the sound of a coin being flipped. *Pinnngg!* Just makes it all work. I knew this SFX was crucial for making my whole satisfaction loop of piñatas popping and gathering their bits of candied loot to work.

Would've loved to boost/expand the AI, but it might be a tricky balance because I think the genre here is "ego shooter", like Serious Sam, more about numbers of explosions than outwitting an enemy. Although those buggers do manage to sneak up on me too somehow, and their boss certainly has a high opinion of themselves. Probably more varied enemy types would've still been good, but there's also... everything... else to do. Like tweaking one's Sprocket Sound Effects. Gotta have priorities.

Thanks for the great screenshots. I might use one for the game's page. Do you mind?