Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey,  thanks for the comment and thanks for playing! Regarding the items you mentioned... I put my son in charge of quality control, and at 11 years old he must be smarter than me, and he still missed them!

We actuality made a bunch more content for the game but it was buggy and we ran out of time! 

Do you think we need to make a walk through of the secrets? With spoiler alerts of course...

Honestly I am a Souls player, and I really enjoy exploring and finding stuff by myself, however I think it would be great if you "guide" the player indirectly.  You could use features like paint or use a certain color like in the Uncharted games. The knives are a good start, or you could use the dialogue system as a hint, for example: "hmm, a key, it may fit in the closed door I saw earlier next to the bed".  Something like that could help a lot.

The keys all unlock a single thing,  and you will know it when your reach the end.  The trick is finding all the keys... they really arnt hidden in too sneaky of places,  but the trick is only some can be found while big,  others while small.  You have to time when your shrink or grow against exploration.