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Scale is in the Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #303 | 2.530 | 4.000 |
Audio | #358 | 2.055 | 3.250 |
Innovation | #379 | 2.055 | 3.250 |
Gameplay | #397 | 1.897 | 3.000 |
Overall | #446 | 1.739 | 2.750 |
Graphics | #455 | 1.739 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Fudyer/Scale_GameOff2023
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Comments
Neat! The climbing mechanic felt pretty solid and the narration is a nice touch. The lines were a little too drawn out at times because I ended up moving quickly to have several different lines firing at the same time/following each other instantly which felt very weird. Otherwise, really solid platformer. Good job all around!
Thanks for playing, for the comments and the feedback!
Great work! It might need some more polish. :)
Thanks for playing! Absolutely it needs more polish and content, but we hope we hit the theme and playability in the time we had available. We had a great time building it in the time available!
Man this game is amazing, I was really entertained and I lost track of time, I literally spend 48 minutes playing it hahahaha. There some things that kinda bugged me off:
I'll keep playing it, though, at this point it's personal. I really hope that you continue this game. I really love the dialogues, even though the OMG one felt strange, I think it would be better if the character just says oh my god. Keep it up!!! Verry good game :D
Hey, thanks for the comment and thanks for playing! Regarding the items you mentioned... I put my son in charge of quality control, and at 11 years old he must be smarter than me, and he still missed them!
We actuality made a bunch more content for the game but it was buggy and we ran out of time!
Do you think we need to make a walk through of the secrets? With spoiler alerts of course...
Honestly I am a Souls player, and I really enjoy exploring and finding stuff by myself, however I think it would be great if you "guide" the player indirectly. You could use features like paint or use a certain color like in the Uncharted games. The knives are a good start, or you could use the dialogue system as a hint, for example: "hmm, a key, it may fit in the closed door I saw earlier next to the bed". Something like that could help a lot.
The keys all unlock a single thing, and you will know it when your reach the end. The trick is finding all the keys... they really arnt hidden in too sneaky of places, but the trick is only some can be found while big, others while small. You have to time when your shrink or grow against exploration.