You have made it so that when the text does not fit into the screen, "..." is shown on the screen. I will remember this and add it to my future games.
It seems to me that the animation problem can be fixed by resizing the colliders. I had a similar problem (when a character stands and plays one animation or another, although he continues to stand). It was all due to the fact that the character had two colliders of the same size that interacted with the environment, but only one was responsible for checking (whether the perchonage was on the ground)
I like the sound of gunfire.