Interesting game. A small tutorial level would have made the game 1000% better. But you can't do everything at gamejam)
vadym123
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Я думал что у меня плохой день, до того как открыл это, тогда мой день действительно стал таким. Это было действительно сложно. Хотя алкаши в моем дворе такого исполнять не могли и близко. Понравились различные прикольчики в окружении: сигнализация, свет загорался в окнах и тд. Игра весёлая но мои нервы слишком слабы для такого веселья... (та лопата...)
GAMEPLAY (Tutorial in the game description)
https://drive.google.com/file/d/1E50QxZN-K2FjLAAJO85PBsFgQeotswZz/view?usp=shari...
The game was posted 5 minutes late. The build was also sent to you by email contact@indierevolutionexpo.com. Here is the link to Itch https://vadym123.itch.io/miniman
This fascinating combination of shadows and light creates an immersive atmosphere reminiscent of spy vs. spy games. The game inspires with its unique approach to the use of light and shadow in gameplay. It's a really great way for characters to interact. Your game definitely deserves praise for its original concept and interesting gameplay
Thank you for describing your survey in such detail, and for playing a fun game. Unfortunately, we ourselves notice the low level of the graphics. I did it without having any experience in drawing, but we thought that it was better than graphics from the asset.
The fact that you couldn’t beat zombies may be due to the fact that we didn’t have time to fix a bug related to revival, every time a player is revived he loses the ability to eat, build, shoot, throw out objects. You need to either restart the game after death or try not to die:)
The controls are described in the game description, is there something missing? (we understand that it should also be in the game menu, but we didn’t have time)
The main goal is to survive as many nights as possible, after each night your companion flies to you by helicopter, drops off supplies (unfortunately, the possibility of dialogue or trade with him was not added due to time restrictions and the fact that a multiplayer game is much more difficult to do than a regular one )
I agree that the pause menu where you could adjust the sound and music is missing
You have made it so that when the text does not fit into the screen, "..." is shown on the screen. I will remember this and add it to my future games.
It seems to me that the animation problem can be fixed by resizing the colliders. I had a similar problem (when a character stands and plays one animation or another, although he continues to stand). It was all due to the fact that the character had two colliders of the same size that interacted with the environment, but only one was responsible for checking (whether the perchonage was on the ground)
I like the sound of gunfire.