I love the ending scene. It was just cozy. Music was very well chosen.
The main mechanic of battles were interesting but it quickly turned out mundane really fast and on top of that I never used defense and was doing fine. Maybe let player choose both defense and attack on 1 turn and same for the enemy and give results? It would be much more interesting and if some enemies use 1 type of damage or defense more, the game play would also improve and make player give attention. Maybe even add 1 more type "like spiritual/magical damage" and with a meaningful way to guess what will enemy do game play is now also challenging.
I did not understand what was going on the left side of the screen and page does not explain it.
Procedurally generated levels did not add much to the game but if you made them to learn about it that is what jams are for so it did its job for you.