[Suggestion] Cursed gear that has not been unlocked, are still curse if a level three character equips it. Example: the maid set. If the character is a third level maid, the gear will force her to have to work as a maid in the barracks for X number of days.
Pets seem like an easy adjust. You could add pet slots in the barracks, which can boost morale.
Prisoners: have a prison. Characters that stay in the prison cause a negative effect on the morale. You can unlock guards slots to counter act this.
Cow and horse: A stable; where characters staying here will increase loot.
Tavern: Is wench going to be a class?
Mental ward: You have it where you unlock to lower the price. Have those be slots. Clerics give one percent while non-clerics another.
Training fields: I suggested moving the 'Goals Reroll' here. Make it like the 'Mental ward'. The character fits in a slot and you pay to change one of your goals. This lock the character till next run.
(^_^)