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[Suggestion] Cursed gear that has not been unlocked, are still curse if a level three character equips it.  Example: the maid set.  If the character is a third level maid, the gear will force her to have to work as a maid in the barracks for X number of days.

Pets seem like an easy adjust.  You could add pet slots in the barracks, which can boost morale.

Prisoners: have a prison.  Characters that stay in the prison cause a negative effect on the morale.  You can unlock guards slots to counter act this.

Cow and horse: A stable; where characters staying here will  increase loot.

Tavern: Is wench going to be a class?

Mental ward: You have it where you unlock to lower the price.  Have those be slots.  Clerics give one percent while non-clerics another.

Training fields: I suggested moving the 'Goals Reroll' here.  Make it like the 'Mental ward'.  The character fits in a slot and you pay to change one of your goals.  This lock the character till next run.


(^_^)