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(1 edit)

well its not what I hoped but its still better then nothing thanks. I didn't know you could easily edit each character fetish and will for sure do this from now on instead of the mess of menu spam that the game currently demands. Enchantment spam is literally just more menu options clicks which slow everything down so I dont care for it if I want to do more then ask a character to put the damn sword on

(1 edit)

If you wanted something else, then you will need to detail what it was you were after. These systems are messy, complex, and spread out across multiple files, so I don't feel like explaining it all and there aren't a lot of great points to edit the scripts unless you have experience programming. For instance, if you wanted Entrancement to last a whole day, then you would need to edit "func usedEntrancement()" in  "../files/scripts/statstab.gd" by copying the "return text" line to a new line below

var text = ""

Note, if you make this change using a simple editor like Windows Notepad, then the game will crash due to an improper newline character.

Edit: You could also put a # at the start of the lines between between these two lines("var" and "return") if you prefer.

Also, I should have clarified that editing the values in person.gd will not change any existing characters but change the starting values for newly generated characters. If you want to change the values for existing characters, then you will need to edit the save file, which is JSON formatted data. An online JSON editor can be used to clarify the structure of the data, if you do not have an editor that supports the format. The values will work the same and have the same names as in person.gd, but will be harder to find as there will be a lot of slaves in the file.