Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The graphics are very on brand for a 90's arcade! I'm curious about the sprite scaling though, did you enlarge them in game? If so, consider using SpriteBatch's point-clamping to keep them looking crisp. I can't quite tell if the punching has random windup timing or if there's a tie to input, but it's interesting playing around with the movement to try and dodge and weave. Good work!

(1 edit) (+1)

Thanks for the tip! I'll check that out. I am pretty new to MonoGame and hadn't touched XNA in over a decade so this was fun to play with and learn. I had the screen size, sprites, and everything scaled really small when making the prototype. Before turning it in, I did quickly make the background larger, change quite a bit of the artwork, and just scaled up the player and enemy sprites (in code) to get it at a more reasonable size. Most of the things I'm not happy with were from the last rush to re-size it all.

(+1)

I got started from the old XNA days too! That's an impressive feat getting this done in a week while shaking off that rust. Great job!