Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pretty neat game, though it does feel very gimmicky. It started to get unfun for me at the long wind level with repeated precise jumps. I'd love to see more gimmicks instead of the levels becoming long and very precise. For example the platform could shoot projectiles to trigger switches in some levels.

I got it. Thanks for your advice!