Chill game, maybe even too chill in parts. I found the pixel art pleasant and had a good time beating the game. There could be even more to it: bounce pads, toggleable teleporters, etc.
SolarTest
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Pretty neat game, though it does feel very gimmicky. It started to get unfun for me at the long wind level with repeated precise jumps. I'd love to see more gimmicks instead of the levels becoming long and very precise. For example the platform could shoot projectiles to trigger switches in some levels.
It's very easy to underestimate the difficulty level, considering that the developer is familiar with their own game. I've often seen players struggle in areas that I didn't even intend to be difficult. Another important thing is that games are supposed to be fun. Most people will become frustrated in games like this and drop them very fast. Keeping things fun and difficult at the same time for most players is a hard task.
Your game being easier would properly showcase its main premise: changing between very different gameplay formats. I see like 95% of players being never able to explore this exciting premise, dropping the game due to getting frustrated with the janky platforming in beginning instead.
https://solartest.itch.io/snow-season
Snow Season is a short platformer I made for a game jam. Its main gameplay feature is snow blocks. They appear active at first but are actually inactive, creating traps and secret passages.
I gave it a go. It's a pretty solid TD base.
Some thoughts:
- early waves feel a bit too difficult
- wave difficulty scales a bit weirdly
- tower balance felt a bit off with the cheapest tower having solid damage for its cost and others feeling like falling behind.
- escaping enemies don't give gold which can cause the game to spiral out of control
I'll give the Android version a try later as it's apparently level-based.