Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Why is Custom Shroom only 1-5 when most Mario Party games that have this item (e.g. Sluggish Shroom or Custom Dice) are 1-10? It's not like it would be any more OP than the Triple Dice or Plus 10 Card.

It used to be 1-10 but it became overcentralizing due to the double dip. Comboing it with the double dip and triple dice allowed you to roll triple 7’s on a whim for a free 100 coins.

It also generally made it super easy to get stuff like chance time whenever you were in a pinch.

(5 edits)

I'm not gonna lie, I didn't even know that it worked that way. XD

Well in that case, why not just make it so you can't get coins by using Double/Triple Dice and Custom Dice at the same time?

Also given that one of the events that can occur during the last five turns is turning all Red Spaces into Chance Time Spaces, I don't think making it easier to get Chance Time should be an issue.

I allow it to keep things consistent, similarly to how you can still get a Shadow Star from a Hidden Block Card if ‘Hidden Shadow Stars’ are on. Making an exception would also clutter the Double Dip’s description, since I’d want to explain that its not possible. Don’t plan on changing it