Despite having to use a program to translate the game, I found it pretty enjoyable despite it's very short length! I can see potential in this project as well as using the unused sprites for the status effects.
Viewing post in State&ReActionRPG ~The Fatty Version~ V0.2 comments
Derp sorry referring to Dexy, I'm sure I could easily find a translation program to use, but I'd rather have one that is guaranteed to work (course I don't mean the translation being exact in terms of work)
For you though could be interesting to come back to every now and then or use it with a different game engine even! I do find RPGMaker to be a bit clucky at times.