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(2 edits) (+8)

I found this in the code - looks like it's based on 10^(sqrt(log10(beauty / 100B)))

prestigeGain: (state, getters, rootState, rootGetters) => {

            if (rootState.stat.gallery_beauty.value < buildNum(1, 'T')) {

                return 0;

            }

            return Math.floor(rootGetters['mult/get']('currencyGalleryCashGain', Math.pow(10, Math.pow(logBase(rootState.stat.gallery_beauty.value / buildNum(100, 'B'), 10), 0.5))));

        },