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Ah, sorry to hear that! Anything you’d recommend to make it more engaging or was it just not your type of game? There were plans to add more complex puzzles, but it was a struggle even getting all the mechanics working before the deadline. Thanks for playing and the feedback, and I’m glad there were at least some aspects you enjoyed!

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Probably just not my type of game, but I felt like the puzzle aspect was somewhat missing. Connecting the threads without overlap was easy (which is reasonable), but figuring out which evidence was linked to each suspect+victim was too straightforward. At first I thought I would have to do some critical thinking to connect victims to suspects, but it was just connecting victim+suspect to the listed evidence.

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That’s fair, definitely something I hope to tackle in the post-jam version once I have more time to playtest/experiment with different layouts. Thank you again for the feedback!