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(1 edit) (+1)

Probably just not my type of game, but I felt like the puzzle aspect was somewhat missing. Connecting the threads without overlap was easy (which is reasonable), but figuring out which evidence was linked to each suspect+victim was too straightforward. At first I thought I would have to do some critical thinking to connect victims to suspects, but it was just connecting victim+suspect to the listed evidence.

(+1)

That’s fair, definitely something I hope to tackle in the post-jam version once I have more time to playtest/experiment with different layouts. Thank you again for the feedback!