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(+2)

A cool game with some fun surreal visuals.

For game balance, one suggestion - there should be a tower that has higher range. Once the tree started growing, it was basically useless to put new plants at the tips of the roots, because there were huge gaps between the "spokes" that the humans could just walk through. So I ended up crowding all my units near the trunk where they were guaranteed to hit the humans.

If we're going to have gaps like that, there should be a longer range (but weaker? more costly?) unit, which could add more strategy on what to build and where.

(+1)

Thank you so much for playing and your Suggestion!

We actually had the idea to add a feature that allows the player to plant extra roots between the others manually. These extra roots could've than be used to change the moving direction of enemies, to reach special locations like lakes ( also not yet implemented, but they should give the main tree some specialabilities) and also to build towers on them more dense in the far distance of the main tree.

But yeah, more towers are already im the making :P

Have a great one!