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Went and hunted down the dist.zip, you might put it on your game page I think that doesn't break any rules as it doesn't change what's uploaded here.. The background and art are really nice, I love the aesthetic and the sound is nice and aggressive. The gameplay is really innovative but brutally hard like flappy bird but much much harder. I really like the idea but the model you are using felt slightly inconsistent, like sometimes I felt like I'd fall faster if I got smaller. Also occasionally I wouldn't get a score when I went under something. Anyways, awesome to see someone using pygame, that's really making this thing work from the ground up. Great job getting it running and getting it packaged! I'd love to see more games messing with density and scale and bouncing and changing momentum based on scale. 

Thank you for the feedback. I think I finally managed to get the dist.zip file on the main page. When I finished my game I also realized how hard it is... I guess you are always better at your own game xD. Maybe to clear up the confusion the scoring system is supposed to add up over time and not by obstacle which might be a bit confusing for the player in retrosepct. I will change that.