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Wow! This game is really well polished and has a lot of nice ideas in it. Great job, guys! I have a curiosity: is there any feature that you had to remove because of time constraints or other limitations? I opened a topic on just that: "The Features Cemetery." I would love to have your input )

I don't think we had too much scrapped. There were a few pieces of polish that we wanted to add to better communicate some concepts to players, the most major one being warning people that the starting/balcony cube needs to be upright before returning to it.
Oh! The other big one is that we had an enemy that was similar to a top with blades, that we made for the Egypt area. We never fully implemented it, despite it being very close to completion.