Thanks for your kind words! :)
Cristiano
Creator of
Recent community posts
I really like the setting and the atmosphere of it, and I think as a platform game is very enjoyable too. Just one time, I had to restart the game 'cause I feel out of the screen, but overall this is a great job :) Just out of curiosity, is there any feature you had to cut due to time or other constraints? I opened a topic called "The Features Cemetery" and since this game id very polished, I would like your contribution there!
The game started a bit hard, but overall I think the visuals and music are great and the game is very enjoyable to play :) Just out of curiosity: is there any feature you had to cut due to time or other constraints? I opened a topic called "The Features Cemetery" and, since this is very polished, I would like to have you contribute there :)
People usually underestimate the difficult of doing an enjoyable platform game with smooth controls and good distances and balancing... and you achieved that! :) Also, I think the level selection emthod is very innovative. I think, maybe, you could add some replayable-factor if you make the levels mutually exclusive, and you can only chose a path to reach a final level.
Overall, this is very well done and I think you should improve and expand it :)
I like both platform and musical games :) this is a perfect match for me! THe idea is very clever and the realization is quite polished :) well done. I love having "otamatone" as the main character in a game ahah
Just out of curiosity: is there any features you had to cut due to time or other contraints? I would love your contribution in my topic "The Features Cemetery" :)
This game is awesome. I have just two pieces of advice for you. For the rest, I think this is very cleaver and a perfect match with the Game Jam:
- Once you picked a scale in order to move it, if you place it again on the same spot, it will count as a move. Have you considered insetead, to give the player the possibility to make up his mind by moving scales before making the actual move?
- In the way the game is structured now, eve the path through you move the scales will make the difference, because will change the scales moved in the way. This dynamics differentiates the game to most of the titles of the genre and it should be better pointed out. It was not very clear to me at the beginning.
This is a great job, congratulations and thanks for sharing it :)
Just out of curiosity, is there any feature you had to cut due to time or other contraints? I would love to have you contribution in my topic "The Features Cemetery" :)
This game is so polished and entertaining :) I hope it gets more ratings! I love the visual and character design, very good job :)
Just out of curiosity, is there any feature you had to cut due to time or other constraints (apart from viruses ahah)? I opened a topic called "The Features Cemetery" and would love your contribution there :)
The game is very nice and I managed to complete it! In any case, I have the impression that some features were cut during development! I would have liked a little more variety and then from the style of the title I was expecting some destructive monster and instead there aren't any!
In any case, great work!
The idea is super cute! But if you make a scaling game in which there are meta elements you need to take great care of it because it is easy to get stuck for the player who may think he has encountered a bug or often doesn't know how to proceed.
The game as it stands may be inaccessible for many players. In any case, great idea!
The game is fun to play, but there is absolutely a need to add a bit of variety, perhaps with enemies and some power ups!
I'm curious, did you have to cut any features during development? In case I created a topic specifically to talk about the features we gave up during development, it's called "The features cemetery"!
In any case, it was fun. Thank you!
This is super polished and also a great take on the theme :) I love how you designed the environmental puzzle to have this much variety. Great job also on visual and music, it feels very cohesive and inspired. Just out of curiosity: is there any feature you had to cut due to time or other contraints? I opened a topic called "The Features Cemetery" and would love to have you contribution there :)