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(1 edit) (+1)

Made it through all the levels! Won't lie, this game made me rage aimlessly for a bit. I was most lost on level 2. I... well here:


Think I went through the whole room before finding the answer. I thought the red glowing circle on the camera might be a button but it wasn't. I kept hearing the little hint noises, but when I looked around the area I didn't see anything. Also threw multiple things in the fireplace hoping something would happen. I kind of stumbled into the answer.

Few little tidbits:

- Scaling is really cool, but I wish I had a little bit more control. It was difficult to get the exact size I wanted because I kept overshooting.

- I would have liked a volume control, game was a little quiet for me. At first I didn't think it had audio.

- Physics were a bit bouncy which made it difficult to keep the buttons pressed sometimes.

I liked the concept overall! I thought the audio and voice acting added a lot to the spy theme. Enjoyed it. Nice work!

Thank you very much for the feedback and kind words! :) 


Yes, looking back I would absolutely add a second tutorial level, that explains the proximity buttons that are hidden in hard-to-reach places. That was an oversight and I only realised it should have been done right as the jam ended! And I also agree on the volume, will definitely look into adding volume controls going forward with our projects. Also on the physics and scaling, I also agree, with some more time to polish, it would have been great to refine the scaling a little more and also make the objects a little less excitable haha!


Thanks again!