It wasn't an inconvenience at all, I don't require this game to do groceries or any other daily task. There are some decisions made with game design that are at the level of cardinal sin, stuff you should really never do unless a there is very good reason.
It really is just about how the game gets presented. In the first few hours of the game is where you teach the game mechanics to the player (i.e. how to interract with it). Skipping the prologue, to me, is akin to skipping the tutorial. I'm a new player, I need to know how things goes. So good point for having the ability to skip it, but if it isn't a tutorial then why does it even exists? Bad point for killing the player during a timed event.
Generally speaking, when a game waste my time with unskippable cutscenes or an unskippable intro movie, or killing my character without saving prior to the event, then I put the game in the "maybe" pile and move on.