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(+1)(-4)

It wasn't an inconvenience at all, I don't require this game to do groceries or any other daily task. There are some decisions made with game design that are at the level of cardinal sin, stuff you should really never do unless a there is very good reason.

It really is just about how the game gets presented. In the first few hours of the game is where you teach the game mechanics to the player (i.e. how to interract with it). Skipping the prologue, to me, is akin to skipping the tutorial. I'm a new player, I need to know how things goes. So good point for having the ability to skip it, but if it isn't a tutorial then why does it even exists? Bad point for killing the player during a timed event.

Generally speaking, when a game waste my time with unskippable cutscenes or an unskippable intro movie, or killing my character without saving prior to the event, then I put the game in the "maybe" pile and move on.

(+2)

calm down dude, some things aren't going to be to your likings, when i first played it, i had the same reaction when i died, i almost wrote the game off for being unpolished, then i got past it and played the actual game

(+1)

Don't worry Anotherboringthrowaway ^^

It's a critique, and I'm open to that!
Developing something needs error and trial in order for it to improve no? 

Cheers!

(+1)

Well yeah but surely this level of criticism is a bit uncalled for.

it's fine heeeeeeeeeeeeeeeeeeeeeelp ^^
Don't worry about it~ I don't want to see you guys arguing over a known issue for the Android version =3

(+1)

His reaction is uncalled for. People like him are the reason why games in their early stage should have reviews turned off.  

Wouldn't be surprising if he gave the game that's obviously in it's early stages a one star review

(+1)

Hey it's okay Lord Voldy ^^
I don't mind the 1-star review, as long they tell me the issue of the game or give feedback about the game~

That way I can learn from past mistakes!
Cheers!

(+1)

Noted!
Thank you for the feedback bicobus! ^^

in 0.2 prologue is not a tutorial, it's just a story to explain how you met Millie~
And the tutorial screen will appear once you get to the point where the player is going to be introduced to the mechanic of the game =]

And for the last opinion, the unskippable cutscene and other stuff are already implemented in the 0.3 updates (including the autosave feature before the battle or quick time event)

So yeah, I'm so sorry for this prototype version, hope you can check out the 0.3 later and give me more of your feedback!

I appreciate your honesty! ^^ Cheers!