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NC131

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A member registered Aug 20, 2020 · View creator page →

Creator of

Recent community posts

I plan to hire anyone else yes, In fact, I've been saving up for the entire story artist. And it's not going to be cheap, that's for sure XD

So I can focus on the story, BG artwork, character sprites, and coding.

I'm planning to hire someone for the music if the budget is enough. Otherwise, I'll compose it myself xD

So for now, my current artist is only a chibi artist.

Happy new year to everyone! =3

As RXTeej said! ^^

Thank you for playing my game!

Cheers!

Thank you SuperKatze~
I'm glad you like the beta so far!

Thank you and stay tuned! ^^

Yippiiiii! 🥳🥳

Time flew by fast... 😞☝️

Thank you Rinkazuri ! Glad you liked it ^^
Feel free to drop your feedback about the game here! Or follow the update progress on Trello~

Cheers!

Yeah, to get the hang of it, since there are going to be several mechanics the player has to understand.

Plus, to get the lore of it? I guess that's the word xD
Cheers!

Oooo, I see... Yeah, the thing with Android is that it cannot be "modded" So that's why I released the Android version without custom support.

One of the members in the server also suggested adding crypto, so I might add that once I'm back into coding, but for now, I'm working on the city's street scenes~

I'm glad you liked the game!
Cheers!
(Don't worry ;] I get it xD)

XDDD
Such dedication—wait... How are you able to access the game file on Android? Is your phone rooted?

Anyway, glad you like it! =3
If you want to know the progress, check out Living in Viellci 0.3 Full | Trello to see what I'm working on and the list to do before the full drop!

I'm very happy to hear the whole review of BETA!
And sorry for the music part, I haven't dealt much with it, since I want to add ambiance and new music... So I leave it like that XD

The character bleeps were intentional (just like animalese from Animal Crossing)

For the remarks, RXTeej got it correctly xD

I will add the suggestion to the list! Thank you so much! <3

Will always do!

Wanking and touching 👍

Thank you!
I will keep improving the game as I learn and experience more with the system! <3

I really appreciate everyone's patience!

Yippiee

Never happening xD

I'm worried now XD

Thank you!

- Yes, I still need to optimize the system to reduce the lag (The image load was the main issue)

- As for the exploration, I'll see what I can do with the fade-in! (Yeah, there are supposed to be many streets there, but I haven't dealt with the drawing part yet!)

If you have suggestions for the exploration part, please feel free to tell me! <3

Thank you!
Hopefully, with this new system, I can focus more on the story~

I appreciate your patience! <3

Mostly coding, and experimenting with stuff that will work for the future update!

Now, with this Beta, I can start working on the rest of the system and finish chapter 1 - With that, in future updates, I don't have to deal with much coding too, and can focus on the story!

Happy to hear!

yeah, I really need more time to draw the city scenes xD

Unfortunately, I found an issue with the Android part (which does not allow custom clothing and decoration)

so, currently, I am making Android a different build than PC!

Alright, thanks for the input!




Still a bit blurry, and still cropped...

I guess for the cropped part is because the image doesn't have more transparent area?

Hello!

So there's an issue with this shader
- The image is blurry when it's not fullscreen


- And this is when fullscreen


And as you can see, it's cropped, maybe because the image has no transparency area, since that sprite is not full...? I don't know the word
but basically, the image size is perfectly the size of that sprite.

And I have no idea what's with the blur when it's not full-screen.
This is the sprite size (69 x 190)

And I use it on a button with offset on the image (not sure if the offset also causes that to happen)

This is the code that I use in the button

at transform:

                outline_transform(0, "#fff", 0)

                on idle:

                    ease 0.1 outline_transform(0, "#fff", 0)

                on hover:

                    ease 0.1 outline_transform(3, "#fff", 3.0,)



So I don't think I can use this shader for now...

Its for selected discord local members that can try the closed beta~ 

The open beta will be shown here once it's ready!
(still fixing the issue found from closed beta xD)

DM me on discord!

The closed beta was for only a few people, and they found a lot of issues XD
So now, I'm fixing it, until there's almost no issue with the whole gameplay

(plus, waiting for my artists to finish their art)

Will update it !

Closed beta test is today =3

Today is a closed beta test before the open beta!
(I need to add more recipes, checking the clothing store, and the custom clothing if it adds or not!)

I am currently playtesting the .3 beta!
(Surprisingly, there are a few systems that kinda take a bit more performance, which I already dealt with yesterday, hopefully, I don't find anymore today, so I can polish the last thing before others can playtest it!)

Then I can start making some changes to this page xD
Cheers!

2 more things to polish! (Trials and Errors is the most annoying but neat part)

Agreeed xD

Oh my- that's the most longest way of "when update" ever xD

But don't worry! 4 more things to polish left before the Beta release!

Almost there!
You'll see the changes soon! <3

For BETA release - This month (hopefully, still making progress and doing a lot of Trials and Errors with the previous system)
For Public release - Hopefully early next year