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Glad to hear you received the money. Yes, "THEONLYDarkShadow" is fine. =)

It was more the large number of enemies rather than enemies that take more than one hit (although having enemy types that take more than one hit to beat is not a bad idea) that made me think a combo system could potentially be feasible, since there's times that multiple enemies can be hit in quick succession.

A game involving Jenny/XJ-9 could be neat, though I was actually asking if you had any additional goals for this game now that the Sedusa boss fight goal has been reached.

Speaking of which, personally I thought it was going to be a boss fight that Robin would face after defeating Him. Maybe, to make it a bit more special, it could be unlocked by fulfilling a certain condition like destroying every building in every level or by finding the three Egyptian artifacts that Sedusa used hidden inside certain buildings like the milk cartons are, with one artifact in each area.

For an idea of how the boss fight itself could work, it occurred to me that a mechanic that hasn't been used yet in a boss fight is the super giant mechanic. Perhaps the boss fight could involve Robin having to avoid Sedusa's attacks until she can find milk cartons since Sedusa would only be vulnerable to Robin's attacks when she's in a super giant state? Since the state is temporary, this creates a gameplay loop where Robin is going back and forth between avoiding Sedusa's attacks and dealing damage until she's defeated, with Sedusa's attacks becoming faster and more intense as the battle goes on. For a bit of extra aesthetic flair, maybe each of Sedusa's phases take place in each of the different areas, giving the impression that her and Robin are fighting all across Townsville? If you want to have cutscenes for it like the other bosses, you'd have a great opportunity to depict a Sedusa shrunken back to normal size (or even tinier if you wished) looking up at a super giant Robin, making Robin look really huge.

If you like that idea for the boss fight, or have any feedback on it, I'd like to hear it. =) I tried to come up with something that could make for a neat boss fight while also not taxing your animator/programmer too much. Oh, and you're welcome. I look forward to the boss fight. =D

Hmm, no other goals for this game at the moment. Our team is ready to work on the next game, when we wrap up the Sedusa boss fight :3

A friend suggested creating another playable character, like a giant Mitch. But for now, we're ready to close the books on this game *nods*

Actually, making Sedusa a secret boss fight could be fun. Nice reference to the episode.

Yeah, giant Robin running around the three levels, dodging Sedusa heads and giant foot stomps could be the way to go. Would also make it easier for our animator and programmer :)

Possibly, instead of going super giant, Robin can just target the artifacts (necklace, cane, and crown) to shrink Sedusa and then wear them herself to go super giant for a special cut scene ending.

Just thoughts, but thanks for the feedback and ideas!

We'll likely get a start on this in January, but we'll post updates either on DeviantArt and/or Twitter.

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The idea of another playable character springs to mind another idea: co-op mode, Robin and Mitch teaming up to lay the smackdown on the bad guys. They'd have to share the Powerpuff Girls, though it would help to emphasise teamwork between players. =D

Nice to hear you like the ideas of Sedusa being a secret boss and that Robin fights her across the three areas. =) I saw the work-in-progress preview of her on your Twitter account and she is big. Judging by the ground (or is that the rooftop of a large building) also in the shot, she towers over even Robin; perfect for a significantly harder secret boss. From the preview you posted, I can picture Sedusa having a variety of attacks: swiping the ground and air with the staff, her snakes striking from above and the sides and her smashing her other fist down; in addition to the beam attacks from the tiara and necklace and the electric attacks from the snake head. That's what I picture, at least. It's your game, after all, and I'm curious as to what you've got planned for it. =)

If Robin wears the artifacts as a giant after defeating Sedusa and causing her to shrink, then Robin's going to be really big to her. Then Sedusa will know how it feels to be loomed over to such a degree. =D

By the way, I discovered that this game came about because it was a commission via the "Bigger Than The Multiverse" tier on your Patreon. How does that work, exactly? It might be neat to help bring more size-themed games into existence, so I'd like to know details on how that process functions to know whether its something I'd like to sign up for or not.

Glad you're enjoying the progress :3

Well, the tier costs $110 per month. Every month you are subscribed, our animator will take a day to work on an animation or video game.

But we only accept projects that would be fitting for our channel or game site. You can send a private message on our patreon if you have an idea that you'd like to check to see if it fits our guidelines.

Getting this far in the game took maybe 7 or 8 months subscribed to the tier (close to $900)