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Thank you for your kind feedback!

Yes, I worked the majority of the game jam on the collision checks, but didn't get them to work perfectly 😂.  Do you have any recommendations on how to implement good collision checking for a platforming game in Flame?

(+1)

The collision checking that you've got seems to work perfectly. But the problem is how easy it is to accidently touch the wrong block and die. In most of the good platformer games, a lot of special code is added to avoid such things. Here is a short video that covers some of the most common techniques that can make the platforming controls a lot more fun: 

The GDC talk mentioned in that video is also quite good detailed.

Wow thank you! Will definetly check it out for my next game :)