Glad you were able to power through! Creating number counters for any GB Studio Project really takes a lot of time especially when we have to import them into new projects.
Don't get me started on 3 digit numbers! haha (I had to link sprites/actors manually in an event group for numbers 100-999, and it took me hours to accomplish for my Currency Counter System). I haven't found a formula to make it easier to create yet but hopefully someone in the GB Studio Community can.
btw, I suppose, you couldn't start creating your game with this project file initially? to avoid re-linking sprites for the numbers?
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I can't imagine the complexity of designing a triple-digit setup! The double digits work perfectly for the Christmas gift I'm making so I am very happy to have stumbled across your work!
I absolutely could have developed from the initial GB example project, but I had already gotten deep into my own before realising how complex an RPG stat/display system would be. I encourage any future readers to just start with the example project and build out from there!