Yes, which is why I usually encourage people to start a project with this one being used first. But of course, if there's already a lot of progress in the game/project, one cannot just restart the whole thing for a currency counter. I'm glad this helped you. It may not be the best but it works and I'm sure people can find ways to tweak it to fit their needs. Glad you were able to make it work :)
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OH!!! YES I get it now. Wow. Thank you for this. I totally didnt think of that kind of system. I might just make a new one because that would require a whole lot of tweaking. Might as well start from scratch. My only concern is if you will be able to wait because I am currently in the middle of moving to a new home and we are not yet finished which is why I haven't made a system in a very long time. I'll get back to you on this. It might be included in my GB Studio vol. 3 bundle next time!
Hello! Thank you so much for your support! I am so glad you found my GB Studio System bundles and that you are enjoying them.
As for your request. I am trying to fully grasp the idea. Correct me if I'm wrong.
You want this Equip System to act as a UI for selecting magic spells? And when you select the spells the background will pause? including actors? Is that right? I'm quite confused.
Hello Fizzlymike! Thank you for your feed back! The version you played is actually a birthday greeting for my mom. Which is why I used iPhone avatar references as the cutscenes. I still had to create them in aseprite pixel creator though but good eye! You knew it was iPhone Avatar reference. Anyways, glad you enjoyed the Demo. I might make a more official demo and eventually create the full game for sale next time. But for now, that would be it. And yes, the steps for the haircut is meant to be confusing like a puzzle because in a real haircut there are steps! :) I tried to make it as realistic as possible because my mom is a professional hairdresser. :)
Hey Benjamin! Finally got to check your game out. Didn’t get that far yet since I don’t want to spoil it. But so far so good. Super impressed by everything. The only thing I noticed that I’m not sure if you want to change would be the cursor. I’m sure you like the “mouse” type cursor but have you thought of trying to change it to a cursor that sets to said position?
> Text 1
Text 2
Then when you press down it goes here:
Text 1
> Text 2
Or for example in your saved worlds menu
> World 1
When you press right cursor jumps to
World 1 > World 2
did that make sense?
Because for the saved worlds menu option it takes awhile to move left and right. Along with the main menu. I dunno. It’s just my observation. But other than that everything for me is just too good. Good job man!
Hello, it's best if you use my GB Studio Digital Clock System as your first project then you work from there. You rename it, you change the scene background, you change the sprites of the characters. Etc. Basically, a template that has the built in system for the clock to work. That's if you do not want to learn the nitty gritty details on how to make systems work. But! if you want to learn. You'll really have to study the template I made as to how it works. I made it fairly simple. I don't really make my systems function on formulas (except currency counter it has a little basic formula).
So yeah, I highly suggest you tinker with GB Studio first and start with basics. Try to imagine one thing you want to accomplish (like Player pushes object) then play around with GB Studio, search the web, ask people on reddit and just dive into it. I started from scratch 6 months ago. You can do it!
Yes they are. You might have to always make your scenes a little bigger than the standard size so your limit goes from 10 actors to 20 at all times. I'm sure you know this. For my RPG game I have decided to split a few scenes/maps into 2 just so I can accommodate this digital clock system and watch out for how many actors I place per scene.
Glad you were able to power through! Creating number counters for any GB Studio Project really takes a lot of time especially when we have to import them into new projects.
Don't get me started on 3 digit numbers! haha (I had to link sprites/actors manually in an event group for numbers 100-999, and it took me hours to accomplish for my Currency Counter System). I haven't found a formula to make it easier to create yet but hopefully someone in the GB Studio Community can.
btw, I suppose, you couldn't start creating your game with this project file initially? to avoid re-linking sprites for the numbers?
Hey guys, for those wondering if this is a glitch:
It is not. I purposely allowed the name tag to be covered by the dialogue box to show that if you use a 3 line dialogue box your Y-axis for the name tag should be adjusted to go up by 1. So in the DEMO, if you read the dialogue with this actor next to the fridge. It will fix itself.
Just had to clear this up cause some people on reddit thought it was a glitch.
Thank you!
Hi there! I get what you mean! That is very possible. But the system I created is only a template for 1 item. You will need to add another "Math Function" that makes a variable value random for said item. And then another. Then you will just correspond it with the actor sprite that will pop up above player once received. It's quite a tedious process to include other items. But I will see if I can make a different fishing system version.
Here's a guide for you maybe you can do it:
If $CatchFish Value 3,10 (this is what I did, the catch function ranges from 3-10 which is connected to a 3-10 second timer)
therefore you will catch a fish within those seconds.
What you can do is
Retain the random formula but change what comes out if the value becomes ___
So that being said, you can make it if value is 1 = it will change the actor to a boot.
If value is 2 it will change actor to bread. If value is 3 = a fish. So on and so forth.
But be reminded that there are limits to the actors okay? You may opt to do the animation frames though if actor limits are an issue.
Oh wow you think so? I just based it off of some asset packs i've seen that are tilesets, colored and even animated selling for cheap so I thought my work should be even cheaper. How much should I charge for Sprites? How do I compute it? Would appreciate your help! :) I'm kind of new to these things.
haha no it's fine, I was planning to do a status menu anyway it's just a bit tricky because of the number of actors needed for it in one page. For example HP 37/89 at level 6.
The number 3 is one actor, the number 7 is another actor, the number 8 is another and the number 9 is another so that's 4 actors just for the HP. Then another actor for the Level.
So MP, STR, DEF, AGL so on and so forth will need the same and it just wont fit in one scene and it would make everything so slow. So I'm still figuring out how I could do it.
Wow bro, this is so cool. If only I can make this level kind of game. Even if it’s a remake. I can see ALL THE HARD WORK you put in this. I haven’t even learned how to do colored version in GB Studio yet. Hopefully next time I can. Or maybe I should convert my game into colored already. Congrats on this creation of yours!