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This is super effective as a tight, contained experience. “Destroy the ISS” is fantastic. Love it. It does a great job of communicating the objective of the gameplay while couching it in some narrative context that actually puts a lot of weight onto your actions. Slamming into the ISS repeatedly actually feels meaningful, and it’s satisfying to see chunks of it rip off.

I do wish there were some more UI/visual indicators, like a speedometer showing my direction in game. Also, sometimes, the triangle indicator for the ISS when it’s off-screen also goes off-screen. Some marker of progress for your destruction of the ISS would be great for feedback, and validation that I’m doing a good job, even if it is on a 7-minute timer.

Also the game is beautiful, but that’s a given.

Oh also I sorta wish I could move pitch/yaw a bit faster, but that’s minor.

Oh yeah I second Hatim that Outer Wilds is a good reference for your movement controls here.

(1 edit)

Yes actually... I did refer to Outer Wilds a lot about the movement controls, and thanks for your comments I updated the speedometer and distance meter in the UI. But for the target indicator, I believe it might be a bug of running the game at different aspect ratios/resolutions:( I'll try to fix it.