This is super effective as a tight, contained experience. “Destroy the ISS” is fantastic. Love it. It does a great job of communicating the objective of the gameplay while couching it in some narrative context that actually puts a lot of weight onto your actions. Slamming into the ISS repeatedly actually feels meaningful, and it’s satisfying to see chunks of it rip off.
I do wish there were some more UI/visual indicators, like a speedometer showing my direction in game. Also, sometimes, the triangle indicator for the ISS when it’s off-screen also goes off-screen. Some marker of progress for your destruction of the ISS would be great for feedback, and validation that I’m doing a good job, even if it is on a 7-minute timer.
Also the game is beautiful, but that’s a given.