This is really cool! It feels like a bunch of little guys putting on a solar-system themed play, just running around and bumping into each other. Itโs really entertaining to watch. I like that the camera moves around on its ownโit feels a little more cinematic that wayโbut sometimes there are things happening off-camera that I want to see. I also that it starts with a big bang, and ends with a giant collapse before starting over. It adds a little bit of contextualization and narrative to the whole thing!
Sam you'll
Creator of
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Mesmerizing to watch! There was a point where I was sure the predators would win out, but by then there was so much food, the tide shifted back pretty quickly. Even the rock paper scissors game between those three elements if fascinating, but I think youโre starting to do something interesting with the parasites. I do wish they had greater implications for the ecosystem, as the loop is pretty contained. But I like the idea of it being like pac-man getting a power pellet, and the power dynamic flipping. Super cool!
Great use of theme! This really does have the appeal of watching a little train set go round and round. Itโs very relaxing in that way (the music helps). I will say that aside from the trains and boat, the background is busy enough that itโs hard to tell whatโs happening mechanically. Like Iโm not sure whether the faint rectangles are teleporters, multipliers, bumpers, or death zones, and as more and more balls spawn in, it becomes even harder to tell. At the same time, though, itโs easy for me to just zone out and enjoy the whole experience. Great vibes, great job!
This is so creative! I donโt think Iโve ever experienced metanarrative pinball before. It reminded me of The Beginnerโs Guide. I really enjoyed it. I was gonna say that my only critique is that at a certain point I wanted to just lose on purpose to advance the narrative, but then you rolled that into the narrative, so kudos to you! Great job!
I got 1280 points!
This is classic pinball! I love it. You got that formula feeling really right, and I think youโve done a good job of incorporating Kirby not just as a visual theme, but as a set of mechanics. The boss fight against Dedede is really cool, and the Kirby POV is a great idea for the moments when the ball is just bouncing around and youโre waiting for it to come back down. Great job!
I beat the boss in 79s!
This concept is super cool! Itโs a really neat way to innovate on the regular pinball formula, and I had a lot of fun with it. I didnโt realize that I was trying to beat a boss until I got the screen saying that I had done it, but after that point, it was a fun challenge to speedrun that. I think my biggest critique is that the flippers are really underutilized. The second time around, I played by only rotating the level, and I did a lot better. If the ball was bouncier, moved faster, or was at more risk of falling out of the level, I think the flippers would be more useful. But even still, your basic concept of shifting gravity by rotating the level works so well that I had a lot of fun! Great job!
I really like your theming here! Your choice of elements are funny, and I think you make some smart mechanical decisions with them, like the ball slowing down in the soup. Your layout is good and the mechanics feel good to play, but I would have liked a little bit more challenge and unpredictability. I made it to 2000 points without losing a life, and I managed to find a pretty consistent technique for launching the ball with the lamb. Overall, great job!
The game is self-defeating. As I sit here crafting the ideal review, I cease to consider the methods and metrics of the ideal game, for I am now the object of consideration. I am in competition with the rubric, and I resent the rubric. I am uninterested in seeing the game improved. I reject rationality, and I refuse to make sense. I refuse to connect with you, the reader. I lack a sense of humor. I am not making a point.
Iโm lost in donkey space, drifting further and further away from myself, the game, and everything else, hurtling faster and faster as the universe expends ever more.
10/0
suggestion: golf score
This is super effective as a tight, contained experience. โDestroy the ISSโ is fantastic. Love it. It does a great job of communicating the objective of the gameplay while couching it in some narrative context that actually puts a lot of weight onto your actions. Slamming into the ISS repeatedly actually feels meaningful, and itโs satisfying to see chunks of it rip off.
I do wish there were some more UI/visual indicators, like a speedometer showing my direction in game. Also, sometimes, the triangle indicator for the ISS when itโs off-screen also goes off-screen. Some marker of progress for your destruction of the ISS would be great for feedback, and validation that Iโm doing a good job, even if it is on a 7-minute timer.
Also the game is beautiful, but thatโs a given.
๐ค letโs go 2000-ass RTS graphics
these controls are janked the frick up why is right click camera move and terraform also why can i go upside down?? but honestly it adds to the vibe
honestly this is a very effective god sim because I feel powerful going around smiting the little guys. seeing them get tossed up into the air then turn into tiny ghosts is super fun. i just want even more of all the little bits of juice you got here. great little toy
๐sheโs๐