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Do you want me to zip it and send it to you on Discord so you can play around with it?
When a character gets both an extra attack and an extra turn at the same time, the extra attack is taken and the extra turn is not given.
EDIT: Hmmm. That's not exactly it. I think it depends on which is awarded first, the extra attack or the extra turn. And it only glitches when there is a single extra turn given. I need to pay closer attention to this as I am a little confused. Too many icons flashing during battle!
And just now I cast the Soulmancer's Freeze spell on the enemies and one of them who was already frozen and still has the frozen ice below him, no longer has the ice on him. So I am guessing that he was affected, but in freezing a frozen enemy, the ice was removed, visually only.
Thanks for the notice.
Extra Turn should just be giving characters +100 energy
On Repeat (Extra Attack) happens during the current turn and does not go through the process of skill activation (skill activation is what uses up the energy), thus it shouldn't be an issue, however I'm sure there are some excepions which might be causing issues.
Soulmancer's Freeze spell on the enemies and one of them who was already frozen and still has the frozen ice below him, no longer has the ice on him. So I am guessing that he was affected, but in freezing a frozen enemy, the ice was removed, visually only.
I did make some changes pertaining to this when I removed effect stacking, I'll double check.
OK.
My VPN is down at the moment. No VPN = No Discord.
I have had those collision Soul Room characters happily in their rooms for 24 hours now, so that issue seems fixed. No one else has been vanishing either.
I'm quite liking the new features involving extra rounds: Dungeon, Captured City and Elemental thing that gives you 15 rounds of extra XP. They are all helping me unlock characters more easily. I look forward to the day that I can battle Outerworld with a pure Combo-team, not just Comboflame and one of his brothers.
No new issues or problems to report, but always on the lookout ;)
You know the Social Hall idea I had a while back, I thought of something else which could be incorporated into it. It's something that I mentioned before that I think should be in the game by default from the outset, but maybe it could just be added here instead.
Have six or seven floors to the social hall, each bought or collected separately and added over time either below or above ground. Each floor would belong to one element, with the optional seventh floor being Chaos, if that is ever intended to be an element.
Within the Social Hall you would be able to access each player's full details allowing you to change their level-up skills, equipment, pets etc.
You could also place furniture and wall & floor hangings (the two things that are also missing, now that the furniture issue has been resolved) wherever you want in each of the Social Halls.