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(2 edits) (+1)

When a character gets both an extra attack and an extra turn at the same time, the extra attack is taken and the extra turn is not given.

EDIT: Hmmm. That's not exactly it. I think it depends on which is awarded first, the extra attack or the extra turn. And it only glitches when there is a single extra turn given. I need to pay closer attention to this as I am a little confused. Too many icons flashing during battle!

And just now I cast the Soulmancer's Freeze spell on the enemies and one of them who was already frozen and still has the frozen ice below him, no longer has the ice on him. So I am guessing that he was affected, but in freezing a frozen enemy, the ice was removed, visually only.

Thanks for the notice.

Extra Turn should just be giving characters +100 energy

On Repeat (Extra Attack) happens during the current turn and does not go through the process of skill activation (skill activation is what uses up the energy), thus it shouldn't be an issue, however I'm sure there are some excepions which might be causing issues.

Soulmancer's Freeze spell on the enemies and one of them who was already frozen and still has the frozen ice below him, no longer has the ice on him. So I am guessing that he was affected, but in freezing a frozen enemy, the ice was removed, visually only.

I did make some changes pertaining to this when I removed effect stacking, I'll double check.

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OK.

My VPN is down at the moment. No VPN = No Discord.

I have had those collision Soul Room characters happily in their rooms for 24 hours now, so that issue seems fixed. No one else has been vanishing either. 

I'm quite liking the new features involving extra rounds: Dungeon, Captured City and Elemental thing that gives you 15 rounds of extra XP. They are all helping me unlock characters more easily. I look forward to the day that I can battle Outerworld with a pure Combo-team, not just Comboflame and one of his brothers.

No new issues or problems to report, but always on the lookout ;)

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You know the Social Hall idea I had a while back, I thought of something else which could be incorporated into it. It's something that I mentioned before that I think should be in the game by default from the outset, but maybe it could just be added here instead.

Have six or seven floors to the social hall, each bought or collected separately and added over time either below or above ground. Each floor would belong to one element, with the optional seventh floor being Chaos, if that is ever intended to be an element.

Within the Social Hall you would be able to access each player's full details allowing you to change their level-up skills, equipment, pets etc.

You could also place furniture and wall & floor hangings (the two things that are also missing, now that the furniture issue has been resolved) wherever you want in each of the Social Halls.

If it should be in the game from the outset, I think it might be better to have it in the characters unlocked interface.

Yeah, I've yet to add the floor accessories.

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If it should be in the game from the outset, I think it might be better to have it in the characters unlocked interface.

I agree.

Noted, thanks.

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Dungeons are a mix of elements so I don't know if this is intentional or a mistake. When there is an elemental shift towards one element, dungeons remain as a mix of elements.

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Dungeons are impervious to elemental shifts for the time being. 

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I had a soft freeze when I tried to use a skill with a character who had Hide active. I then went into his skills and removed the Hide ability and the fight resumed.

Alright I'll test this out. Thanks.

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Another thing that might help with Expansion is to be able to upgrade the buildings. The usual increase resources that you get in world-building games is not really necessary right now, but x% more visibility of the map would help.

I guess what would help most is actually being able to choose any building when building. My last three hammers have given me the choice of a house, a farm or a quarry - all not needed, but I have to choose one. I tried leaving and returning and I tried quitting and starting again, but I still get the same lame choice. If you plan on keeping only three towers available, maybe always have a Lookout Tower available plus two other random towers, at least do this once one (or all) of the resources (excluding population) hits 1,000.

I think I have come to the understanding now (finally) that Hammers are a rare commodity and I'll stop complaining about the lack of them. And besides, the above paragraph shows how I can complain about them from another angle :P

Interesting, so setting up an upgrade system for the buildings.

Your selection of buldings remains the same (think of it as the hand you've been dealt)  until you choose one.

We might need to add some more interactions that can help with utilizing excess resources. Perhaps let's start planning out how to add more depth to expansion.