On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I do have a love of scaring people, and I have PLENTY of projects planned that will be straight up scary as all hell. 

However, I guess Suitor falls more under slasher horror, it isn't really targeted at being directly scary at face value. The fear comes from the atmosphere, the feeling of relentless pursuit by a towering beast that's tearing the place apart to get to you, not slowing down for anything. The feeling of the inescapable and the thrill of the chase, that's the goal anyway. 

It's hard to scare people nowadays, myself included. I've been invested in the horror genre so long I'm numb to pretty much everything, except for good atmosphere and a sense of danger quickly approaching despite what you try to escape it. And I kind of knew right away my creature designs weren't going to be overly scary to seasoned vets like myself, so the feeling overall is more towards threatening and powerful, which I thought would still be good enough motivation to run the other direction.

That's more what we're leaning on with this one. But if you want traditional nightmare fuel and jumpscares, stay tuned. I've got some ideas I think you'd love.