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Undead Ridley

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A member registered Apr 10, 2021 · View creator page →

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In the world of The Dark Year, a strange solar cycle causes the Sun to  disappear completely, leaving the entire world in a dark, bitter winter night for a full year.  This causes most of society to die off, buried in snow or cut off from food supply.

Those that do survive face an entirely different threat, in the form of mysterious Monsters that dwell in snowy mountains and caves. The winter atmosphere allows these creatures to move into populated areas, feeding on any surviving life they can find. 

The Story of The Dark Year takes place on the last day of the Dark Year, following young wolf pup Artai as he joins his father on a hunting trip and gets separated. Artai must find his way home alone, relying on sound to navigate the dangerous world of pitch black darkness and evade numerous threats along the way.

The game is heavily inspired by Native American mythos, and as such should feature instruments and styling of a tribal sort of feel. Additionally, the soundtrack is crucial for conveying the dire and dreary state of the world, lost in a never-ending winter night. Dark and cold, bitter and hopeless. The soundtrack will carry a LOT of the emotional weight the game is striving for, so we need someone that has some range.

The most crucial part of the soundtrack is creating an intimidating presence for the game's main threat, snow dwelling creatures that thrive in the pitch black dark. We're looking for an eerie sense of dread, danger and uncertainty lurking just out of sight. The sense of cold and tribal sort of influence is very similar to the White Walker tracks from Game of Thrones, mixing orchestral and other-wordly soundscapes to create the feel of a threat beyond comprehension.

https://www.youtube.com/watch?v=XeYNHwRswYU

In your submission, create a sample track (about 30-60 seconds in length) that shows your unique spin on the above track from Game of Thrones. Display your take on the feel of cold, intimidating and ethereal.

Pay will be $25 USD PER TRACK, upon each track being completed. Number is slightly negotiable, I want to be fair.


Discord (the best way to reach me) - undead_ridley

Email - WunjoGameDev@gmail.com

Greetings,

I am tackling a project I've had in concept for a while, and require the aid of a programmer to get things going. I'm not really set on Unity or Unreal, so dealer's choice. I've got visuals covered, animations in progress, models done and ready, I can make anything we'll need for the environment, so as said all I need is a programmer and we're full steam ahead.

The project itself is relatively small, with a lot of room to grow. It's a beta test to introduce the concept and give me a starting platform to start building the full finished product. The concept is simple, but highly effective: Navigating a snowed-over wasteland in pitch black darkness, relying on sound and VERY limited visuals to evade mysterious creatures that have adapted to hunt in the dark and bitterly cold world. And that's just the synopsis, I've got a dense Doc to get you set up in the world I've crafted.

A combination of interesting mechanics revolving on sound, an atmosphere full of dread and tension, and a rich story told through the limited visuals of the environment should make for a stand-out, or at least decently memorable experience. If any of that sounds at interesting, or if you've just got nothing better to do, reach out here or on Discord!

Discord: undead_ridley

Reached out on Discord

Greetings! I find myself in need of a programmer to join my team, in order to complete our current project.
https://the-undead-ridley.itch.io/baskervilles

Essentially, loosely inspired by Sir Arthur Conan Doyle's Hound of the Baskervilles, focusing on stealth that gradually turns into combat with a big ass ghost hound. Starts stealth based, until player find tools and weapons to fight back, then turns into combat.

Not picky on engine. If you want to know more, and see more about the project, message me!

Discord (please clarify you are responding to this post!): undead_ridley

Add me on Discord: undead_ridley
I've got a project that could use a programmer.

Greetings, are you by chance still in search of a team to join?

https://the-undead-ridley.itch.io/suitorfirstblood

I do have a love of scaring people, and I have PLENTY of projects planned that will be straight up scary as all hell. 

However, I guess Suitor falls more under slasher horror, it isn't really targeted at being directly scary at face value. The fear comes from the atmosphere, the feeling of relentless pursuit by a towering beast that's tearing the place apart to get to you, not slowing down for anything. The feeling of the inescapable and the thrill of the chase, that's the goal anyway. 

It's hard to scare people nowadays, myself included. I've been invested in the horror genre so long I'm numb to pretty much everything, except for good atmosphere and a sense of danger quickly approaching despite what you try to escape it. And I kind of knew right away my creature designs weren't going to be overly scary to seasoned vets like myself, so the feeling overall is more towards threatening and powerful, which I thought would still be good enough motivation to run the other direction.

That's more what we're leaning on with this one. But if you want traditional nightmare fuel and jumpscares, stay tuned. I've got some ideas I think you'd love.

Precisely!

I choose not to see it as harsh, but just blunt and honest, which is what I need. I need the blunt feedback to know what I need to change and fix. I appreciate your thoughts, the tags were VERY redundant, I really just didn't know what tags to use at all.


I didn't go for story cause honestly Suitor was born from me being tired of the trend of Indie Horror Games having sloppy world building and pointless easter eggs just meant to ride the coattails of FNaF's YouTube theory craze. It doesn't have a super complex story and this specific build is basically a test run that is canonical, but not at all connected to the Story of the full game. But I do see what you mean, a story is very important regardless of intent. I should work on that.

Thank you for the feedback!


Also, the title Suitor is a play on the term for one who is Suitable for something, in this case a Suitable Host. It is a confusing title, but it's just stuck for as long as I've been working on the project.

I genuinely appreciate the blunt feedback. I will admit, the appearance of our star is NOT what I had in mind, but we lost contact with our modeler and do not have the funds to get a better one, so this is what we got stuck with. We're doing the best with what we have.

What is supposed to set us apart is how intelligent the AI is, and how it interacts with the environment to slowly remove your options of escape as you carry on, forcing you to change up your plans on the fly. I suppose I didn't do a great job at conveying that.

First time developer, really struggling with the marketing portion. I knew it wouldn't just be an instant jump to fame and glory, but I'm really losing hope here.

I've researched how to market, I've made posts on Facebook, Instagram and Twitter (or X or whatever), all just flatline in a day or two, or just sit at zero forever. I don't have a social media following anywhere, I've never been a social media guy. But is spamming your project on every social platform begging for plays really the best bet here?

There's gotta be something I'm missing, or something I can improve on my page. Something. Is this really what it comes down to?

https://the-undead-ridley.itch.io/suitor

Is there something wrong with my page design? Anything I can improve on? Does anyone have any tips or tricks that can help?

Just trying to get my passion project out there a bit. I think it'll be a perfect fit your YouTube Gameplay...

Suitor strives to revive the good old days of Stealth/Chase horror, like Outlast, Amnesia and Alien Isolation, giving players a challenging foe to try and sneak around, or be faced with a thrilling chase and an unstoppable beast.

We're merely in Beta, but we have BIG plans for the future of this game, we just need some help getting there.
https://the-undead-ridley.itch.io/suitor


Trying to get my passion project out there a bit. A game called Suitor: First Blood, aiming to revive the good old days of Stealth/Chase horror, like Outlast, Amnesia and Alien Isolation. 


It's a first iteration, and we have lots of plans for the future of the game!, but we need help getting there!

https://the-undead-ridley.itch.io/suitor


https://the-undead-ridley.itch.io/suitor


Looking for a fresh new experience in the stale world of indie Horror? Look no further! Suitor offers a return to the good old days of intense chases and nail-biting stealth.

Even while in a Beta, this project will give you an experience truly unlike what you find in the indie horror genre today, reviving that intense, atmospheric, fast-paced experience from games like Outlast and Amnesia.

Help us get started, we need the feedback as we work on improvements!

https://the-undead-ridley.itch.io/suitor

https://www.youtube.com/watch?v=_Ymu_bCjsBI&ab_channel=UndeadRidley

Hello all!

I am hard at work on my little horror project, and it's coming together well. The issue is, my very limited experience with animation is not really coming out to be satisfactory. I have some learning to do on that, but in the meantime I'm needing someone with 3D Animation experience to help me out!

My budget is pretty much out of pocket for this little project, but I will get some kind of payment worked out, open to negotiation and/or intense haggling. The project page is below, so you can get an idea of what we're looking at here. I also have pages and pages of notes and plans, so you'll be well informed. Email me anytime if you're interested!

Email - WunjoGameDev@gmail.com
https://stabilizedinsanity.itch.io/baskervilles

Hello all,

I'm hard at work on my little horror project here, and I'm realizing my minimal 3D animation skills are going to be less than sufficient.  I need someone to help out with the animation, it's a small-ish project, so it shouldn't be too much of a work load.

You can check out the project page here: https://stabilizedinsanity.itch.io/baskervilles

If you're interested in lending a hand, email me anytime! - WunjoGameDev@gmail.com

Greetings, I am a newer developer working on a project that is mostly a learning thing for me. I'm doing almost everything myself, but Modeling is one that I cannot. So I am needing someone to create a 3D creature model and rig it for animation. I can do the animation myself, but I cannot model at all.

My budget is very small but negotiable, I am pretty much going out of pocket for this project. Looking at the creature, and maybe a few basic human characters. Email is my form of communication, reach me anytime there.

- WunjoGameDev@gmail.com

I've got a project underway, but my programmer had to step down. I have two very talented 3D artists working on character and creature models and level design, we just need someone to fill the programmer slot so we can keep the pace going strong. 

The project itself is a simple stealth/chase demo for an upcoming game, it's nothing too massive. But it has a lot of potential to be a real stand out when completed, featuring Resident Evil 7 style combat against a massive monster as well as classic stealth and chase game play. If you have experience with Unity and want to help out, reach me at my Discord or email anytime.

Discord: Ridley#4503

Email: RidleyNecrowolfe@gmail.com

As the title suggests, I am wanting to start up a project I've had the idea of for a while. Similar to the gameplay style of Resident Evil 7 and 8, first- person horror/shooter dropping players face to face with a huge and gnarly monster from a web novel I wrote last year (Image attached at bottom).

The game will be much more focused of the horror side of things, but will feature several sequences where players must face off with the beast using a variety of weapons, including melee weapons that will encourage a dynamic combat system with dodging and blocking capabilities as well as attacks.

The big draw of the game of course is the beast itself, a nearly 8 foot tall behemoth with scary speed and intelligence. Most horror game monsters are big and lumbering, or small and fast. This girl is big, fast and smart. She will use stealth tactics to maneuver around players and lash out with fast and devastating attacks. As opposed to Resident Evil's "swing wildly" tactics, here players will really have to learn how to work around the beast's own tactics and figure out proper timing to get hits in without being cut down.

Her design itself also features a lot of unique body horror, which is why I've partially censored the concept image (I'll provide an uncensored image to those interested in joining). She has a remarkable healing factor, allowing her to bend and twist her body and bones almost limitless-ly. The potential for wicked body horror and creature terror for this project are truly indescribable, I dare say they rival Resident Evil! I can almost guarantee this will be an instant icon in indie horror if I can get a good team together. 

I have connections with some programmers and a very talented Music Composer, but if you would like to try out for those roles you are more than welcome. The biggest thing I need is 3D animators, which I know is a big position to fill.

If you're feeling up to tackling this project, respond here, on my email or add my Discord.

Discord: Ridley#4503

Email: RidleyNecrowolfe@gmail.com

Concept Image (Yes, I own this image and creature design)