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Thanks so much for your interest and for trying out the game!

Once the V1.4 releases on 12/15/23, I'll be making an extensive migration over to UE5. This will include a complete rebuild of the core code,  which will open things up for other control options (like keyboard support). No guarantee for when that will be, exactly, but it's absolutely on the to-do list!

Great to hear! I also have a couple suggestions to make it more closer to the wrestling games I've played when I was younger.

1. it feels like the grounded state is a bit short to really follow anything up.
2. Submissions could be a more time-reward deal and make them longer, but the opponent has to make inputs to break out

that's pretty much it. Everything else is solid and I can't wait to see what's coming up in the future!

Note: These were from 1.3 I'm just starting 1.4, so maybe these comments have already been added?

Thanks very much for your feedback! These are points I'll be looking at in the future. Both of these definitely fall into the category of "successful implementation," where they can be adjusted now that I have a solid sense of how that functionality works. Definitely stuff I'll be refining a bit as we move into V1.5!

Thanks again!