Thanks so much for reaching out!
Controller only for the moment. Something I'm looking to rectify for V1.5. However, there are a couple of other options you could try:
1) People have reported the DS4Windows has worked well for them if they don't have an XBox Controller available. I have been testing progress on the next build with DS4Windows, and it seems to work well for me too. If you have a non-XBox controller handy this might be a good option!
2) You can sideload the game into Steam. I'm pretty sure you'd then be able to map controls to your keyboard.
UE4Luchador
Creator of
Recent community posts
Thanks so much for posting! I saw this the other day and am very grateful to the newLEGACY crew for trying out the build. As you say, they had a great time, which is really gratifying. What's more, I've been hard at work rebuilding everything in UE5, and just about all of their criticism has been addressed in some way. Hoping to be able to show things off sometime soon!
Thanks so much for reaching out! I really appreciate the kind words about the project, and I'm glad you're enjoying it so much.
I'd be really happy to discuss the commentary in the game with someone who is much more versed in the language than I am! Your insight would be very welcome. Feel free to email me at unreal4lucha@gmail.com and we can chat further. Much appreciated!
Thanks very much for your feedback! These are points I'll be looking at in the future. Both of these definitely fall into the category of "successful implementation," where they can be adjusted now that I have a solid sense of how that functionality works. Definitely stuff I'll be refining a bit as we move into V1.5!
Thanks again!
Thanks so much for your interest and for trying out the game!
Once the V1.4 releases on 12/15/23, I'll be making an extensive migration over to UE5. This will include a complete rebuild of the core code, which will open things up for other control options (like keyboard support). No guarantee for when that will be, exactly, but it's absolutely on the to-do list!
Hey! Thanks so much for trying out the prototype! I really appreciate the support, and I'm glad you had such a good time.
I will definitely be looking at original music down the road. The AKI games (especially World Tour/VPW64 and Revenge) had really unique, memorable soundtracks, and I think that kind of sound is a vital part of the presentation. Right now I'm using found music while I'm building the game as placeholder so that I have the right tone in place when I do start to pursue original music. I genuinely appreciate the offer to create some music for the game! Not quite ready yet, but let's keep in touch (unreal4lucha@gmail.com) and potentially arrange something down the road.
Thanks again!
GAME PAGE: https://ue4luchador.itch.io/bastante-bueno-lucha-libre
Update Trailer:
Hi everyone! My pro wrestling game - Bastante Bueno Lucha Libre - was recently updated. The V1.2 release includes a ton of new functionality. Luchadors can now enter/exit the ring, perform dives to the floor, go for pins or submissions, grapple out of the corners, grapple against or while running, and perform counter attacks under certain circumstances. Presentation has also gotten a boost as well, with new lighting, added camera angles for grapple moves, and some (very early) color commentary! A full rundown of all the new features & controls can be viewed on the game page. Enjoy!
https://ue4luchador.itch.io/bastante-bueno-lucha-libre
Hi everyone! I'm pleased to share an update of the lucha libre project I've been working on.
Bastante Bueno Lucha Libre is a small pro wrestling game I've been working on since late 2020. I'm using it as a learning tool to teach myself how to work in UE4. Gameplay is heavily inspired by the old N64 AKI classics.
The first prototype build launched in May. Since then, I have expanded the gameplay mechanics quite a bit. New to the newly uploaded V1.1 build are back grapples, top tope moves, Irish whips, eight-way running, an expanded damage system, and ground melee moves. Everything is very early days, both in terms of progress on the game as well as my understanding of working with Blueprints. There's obviously plenty left to do to really flesh this out as a wrestling game. Still, it's a pretty good proof-of-concept for where things are headed. Controls are listed on the game's project page, though anyone familiar with games like WCW/nWo Revenge or WWF No Mercy should pick things up pretty quickly.
Please consider checking it out!
PROJECT PAGE with DOWNLOAD LINK: https://ue4luchador.itch.io/bastante-bueno-lucha-libre
I'm pleased to present a prototype for a small wrestling game, inspired heavily by AKI's N64 classics. This project started off as a learning tool so that I could teach myself how to program in UE4. However, it has progressed to the point where I'm happy to share it here!
Everything is very early days, both in terms of progress on the game as well as my understanding of working with Blueprints. There's obviously plenty left to do to really flesh this out as a wrestling game. Still, it's a pretty good proof-of-concept for where things are headed. Controls are listed on the game's project page, though anyone familiar with games like WCW/nWo Revenge or WWF No Mercy should pick things up pretty quickly.
Please stay tuned to my youtube channel for new video updates, dev logs, and featurettes!