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Okay, so... I have some thoughts on this game, but before I give this thing more of a try... I kind of wanna know: What's the red gun-looking thing after the early game door supposed to do? (I tried uploading a screenshot but itch complained, so...)

I haven't been able to figure out what to do with this, if anything is supposed to be done with it.

I'll say for now that I do like some of the ideas but I do think there's a lot of a way to go on a lot of it. I do have thoughts for some specific improvements that might help too, but I think I wanna see the bigger picture before I say too much.

That being said, I will say right now that jumping would probably feel a lot better in this if there was mid-air deceleration.

Like... if you stop holding either directional button, slowing down a little bit mid air would probably feel better than maintaining full speed, but if you keep holding, full speed should probably be maintained as-is.

Anyway, I do actually like aspects of the visuals that were, from what I can tell, specifically made for the game instead of used from other sources. I actually rather like the main character's animations for example!

That all now being said, I'm gonna hold off on finishing the game and giving more detailed thoughts until I know what this thing is supposed to do, in case it's supposed to be like, a weapon or something I can somehow equip and just haven't figured out how to, since that's what it looks like it is, but I can't figure out how to equip it if so.

(1 edit)

...Let's see if I can get the screenshot uploaded in this reply...


EDIT: There we are!

Thanks for the feedback and the suggestion, to answer your question of what the red gun thing does, it's an item that you can equip using "c" that allows you reach buttons that were previously too high to reach. Sorry for not explaining this in the actual game, I didn't get anyone to playtest before releasing it so I wasn't aware that the player had no clue of how to interact with items. Thanks for bringing this up, it really helped. I'll fix this issue as fast as possible and also try to add in your mid-air deceleration suggestion.