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(1 edit)

This may be overly ambitious for a jam game, but I like the idea. I like the idea so much that I actually already have an eerily similar WIP non-jam game (top-down shooter, play as a hooded mage holding a staff, fight trees / rocks / enemies for resources and recipes, craft weapons).

Being able to drop items is an important missing feature, or maybe I just couldn’t figure out how.

(+1)

There were 3 of us, and we started on Friday so we made this in 3 days. Could have done a lot more had we started at the start of the JAM.

It's not you, there are some inventory bugs that we didn't have time to fix.

Nice to hear you liked the game!

Oh okay that’s very impressive for 3 days, nice job!