January 5th end of day update
Mostly boring stuff. I only started lua a few weeks ago, and the moment I did I knew I would get lazy since it's so loose. And I did. Spent a good bit of time today cleaning up code and making it fit with oop rules (I had a problem with data hiding where I just wasn't doing it and I started accessing I shouldn't have been by accident. Fixed it all up though).
Finished raycasting and the assassination moves so that they both work for all directions now.
Wrote up plans for a new map loading system.
Goals for tomorrow
- implement new map loading system
- pause menu
- player death/restart
- if I'm feeling ambitious/have a lot of free time, make some enemy animations