Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Incredibly impressive work for a single person in 9 days.

I only played on normal mode, but it seemed like the optimal strategy was to dig out a semi-square centered on the entrance to the mines + try to avoid digging metals, and then spam build towers right by the camp. Once you figure that out there isn’t much else to optimize, so it seems like there’s some missing complexity (different types of towers, or some other source of complexity) – but obviously this is a jam game.

(+1)

Thanks for playing, and for the feedback!

I think that's definitely the right strat at the moment. On higher difficulties you may need to fill in the u-turn spots that the final wave Ents use. But there may just be too much prime building real estate by camp.

Balancing was really difficult for me -- I kept wavering on whether I had time to build out debug tools to spawn arbitrary waves, etc. And I'm sort of happy that the thing ended up feeling like a game at all, balance-wise. For the jam, with only one level, I wanted Normal difficulty to be beatable while still making some mistakes.

Totally agree about the lack of complexity though. I had/have some plans for that, but I'm really curious about what sort of tower types or resources or worker behavior other folks are thinking about after their playthrough.